AI Insights · Timothy · October 2022
Top 5 School Games Apps Performance in Turkey Q3 2022
An overview of the performance trends of the top 5 school games applications on a unified platform in Turkey during Q3 2022, based on data from Sensor Tower.
The third quarter of 2022 saw varying performance trends among the top 5 school games applications in Turkey on a unified platform. Here’s a detailed look at their weekly downloads, revenue, and active users based on Sensor Tower data.
SAKURA School Simulator from Garusoft LLC had a promising start with weekly downloads peaking at 39.3K in late July. However, downloads saw a gradual decline towards the end of the quarter, reaching 7.2K in the final week of September. Active users followed a similar trend, starting at 43.6K in late June and peaking at 102.1K in early August before decreasing to 60.3K by the end of September.
High School Simulator 2018 by tomoya sugikami had fluctuating downloads, with a notable high of 48.3K in early July, which then tapered off to 4.6K by the end of September. Active users also showed a decrease from 57.5K in late June to 30.1K by the end of the quarter.
Become a Queen from SUPERSONIC STUDIOS LTD experienced a peak in downloads at 25.5K in early August. The numbers then declined, ending at 5.4K in the last week of September. Its active users mirrored this trend, peaking at 44.4K in early August and dropping to 19.5K by the end of September. Weekly revenue for the app saw minor fluctuations, with the highest being around $22 in late August.
Papers Grade Please! by Lion Studios had a steady number of downloads, starting at 23.7K in late June and ending with a slight rise to 10.3K in the last week of September. Active users exhibited a gradual decline from 73.3K in late June to 45.5K by the end of the quarter. The app's weekly revenue saw minor fluctuations, with a peak of about $23 in late August.
Teacher Simulator from Kwalee Ltd showed a consistent decline in downloads, starting from 15.3K in late June to 3.7K by the end of September. Active users also decreased from 36.3K in late June to 14.2K by the end of the quarter. Weekly revenue peaked at around $20 in early July and early September.
These insights are based on data from Sensor Tower. For more detailed analysis and insights, visit Sensor Tower.